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A game-theoretic resource allocation approach for intercell device-to-device communications in cellular networks

机译:蜂窝网络中小区间设备间通信的博弈论资源分配方法

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摘要

Device-to-Device (D2D) communication is a recently emerged disruptive technology for enhancing the performance of current cellular systems. To successfully implement D2D communications underlaying cellular networks, resource allocation to D2D links is a critical issue, which is far from trivial due to the mutual interference between D2D users and cellular users. Most of the existing resource allocation research for D2D communications has primarily focused on the intracell scenario while leaving the intercell settings not considered. In this paper, we investigate the resource allocation issue for intercell scenarios where a D2D link is located in the overlapping area of two neighboring cells. Specifically, We present three intercell D2D scenarios regarding the resource allocation problem. To address the problem, we develop a repeated game model under these scenarios. Distinct from existing works, we characterize the communication infrastructure, namely Base Stations (BSs), as players competing resource allocation quota from D2D demand, and we define the utility of each player as the payoff from both cellular and D2D communications using radio resources. We also propose a resource allocation algorithm and protocol based on the Nash equilibrium derivations. Numerical results indicate that the developed model not only significantly enhances the system performance including sum rate and sum rate gain, but also sheds lights on resource configurations for intercell D2D scenarios.
机译:设备到设备(D2D)通信是最近出现的一种破坏性技术,用于增强当前蜂窝系统的性能。为了成功地实现蜂窝网络下的D2D通信,对D2D链路的资源分配是一个关键问题,由于D2D用户和蜂窝用户之间的相互干扰,这绝非易事。用于D2D通信的大多数现有资源分配研究主要集中在小区内场景,而未考虑小区间设置。在本文中,我们调查了D2D链接位于两个相邻小区的重叠区域中的小区间场景的资源分配问题。具体来说,我们提出了三种关于资源分配问题的小区间D2D方案。为了解决该问题,我们在这些情况下开发了重复的游戏模型。与现有作品不同,我们将通信基础设施(即基站(BS))定性为参与者从D2D需求中竞争资源分配配额,并且将每个参与者的效用定义为使用无线电资源从蜂窝和D2D通信中获得的收益。我们还提出了一种基于纳什均衡推导的资源分配算法和协议。数值结果表明,所开发的模型不仅显着提高了包括求和率和求和率增益在内的系统性能,而且为小区间D2D场景的资源配置提供了启示。

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